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>daily/weekly events/rematches give you a reason go back to earlier places and get attached and make the world feel alive
>Johto has a lot of interconnections, many unknown caves and paths end up leading to a familiar place
>the pace is gentle for the most part, so you can pretty much just do what you want
>the stakes are relatively low. team Rocket were never masterminds in but without Giovanni they’re kind of pathetic and only remotely threatening at the radio tower. Some people call this a negative but having a region with basically no crime seems fine to me
>the phone, people calling you about a random shitmon they failed to catch is kind of dumb but at least they cared enough to call
>mom saves money for you, and even buys you dolls
>the color pallet is vibrant yet soft, so it’s uplifting and calming at the same time
>music captures melancholy perfectly in certain places, ie national park
>the Pokémon, this is hard to quantify because ALL Pokémon are designed to have some appeal, and all generations have a mix of designs to an extent. But Johto is particular tends to lean toward friendly, cute, gentle designs. They are almost no creepy or grotesque design, even most the few intimidating ones lean toward sleek and cool rather than actually frightening.