>>35452887>800+ pokemon>1,000+ counting forms>Shiny palletstfw our most advanced vidya machines couldn't possibly handle this
>Every single move being reworkedEasy to do, most would translate very simply into real-time battle systems.
>Every pokemkn needs a animation for every attack they can learn>Smeragle and anything with metronome needs to have a animation for every single moveWrong. They just each need archetypal animations especially for beams/flamethrower and punches and so on. Like Stadium/Colosseum with a bit more depth
>VGC and SmogonWhy do you think they would matter or even apply
>Double battles even triple battlesHave the extras controlled by AI, with the ability to switch player control between them. If the AI is bad you could still build around it and it'd be a unique battle style in and of itself.
>Gamefreak's already bad balancingNo different than having to deal with it in the mainline games as is.
>The amount of time this would takewew