>>44939990>No, Anon. People can play a game however they want to and seek out what they enjoy the most from it. Even if there was a wrong way to play, then that's a sign of poor game design.Yes but when you give criticism to a game when it doesn't give you the experience you wanted, you should recognize that that's not the experience the developers were going for.
It's like complaining about not being enough action in an animal crossing game, or complaining about items in Mario Kart, sure you can do it, but that criticism isn't going to be taken as seriously.
>If there is an intended way to play and moving away from that intention "ruins" the game then that is a fault of the game for allowing the player to do so in the first place.This game didn't let me nuzlocke the way I wanted to, therefore it's the games fault for not anticipating how I want to play it.
>That's funny, because from what I've come across online it seems as if the time travellers enjoyed the game more.good for them they can play how they want to. But if they start making critisism about how there's not enough content because they time traveled to do everything, then it's an issue.