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Genius Sonority was created by Manabu Yamana with the help of Nintendo's creator, Yamauchi. Despite popular belief, Yamauchi liked RPGs but didn't like the culture behind it due to Square's dominance over it and the stigma of otakus locking themselves up in their rooms. Yamauchi gave Manabu Yamana funds from the Q fund; a old venture to fund new studios. It was a joint ownership between Nintendo, The Pokémon Company, and Yamana himself. Yamana was the lead battle mechanic programmer for DQ 1-6 before leaving Square. You can say he pioneered and popularized modern dungeon crawling games made DQ so popular. With the success of the Pokémon colosseum games, TPCi took the franchise away from them with Gamefreak's order as they have a say on who works on spinoffs. The colosseum games had a low budget and only around 24 people working on them. From then on, yamana struggled getting projects because Yamauchi was no longer there. The change in leadership led to his team getting low projects outside Nintendo such as a tinker bell game and a shovelware tier Pokémon trozei and shuffle games. The Japanese company review site, jobtalk, which actually validates reviews unlike Glassdoor, chronicles that Nintendo is entirely responsible for not giving the Genius team any projects at all despite the employees hunger to do so. They get little to no support; with the studio's revenues begin the sole resource for paying its employees. The Denpamen series got almost 0% to actually 0% support, despite the latest sequel on the 3DS improving everything on its predecessors.
Yamana recently made a pseudo sequel under the studio name called "New Denpamen RPG," having to take it to mobile with little microtransactions to make new players and old feel welcome and not ripped off. It feels like old DQ combat mixed with Animal crossing home development and cute/quirky as fuck designs. It has 5 stars on the Japanese mobile portals of iOS and android. Genius Sonority only has 16 people on staff