>>35181874Of course I'm worried. I'm really hoping that Sun/Moon's mediocrity was a result of stringent time constraints imposed by the big bosses and not by Game Freak's absolute incompetence. A team with one of the most successful IPs in the vidya market can certainly afford more than just ~80 employees. They need more artists, more model and animation staff, more programmers, and for pete's sake please fire the storywriters and hire some new ones that actually have a history of being able to write things that don't insult the reader's intelligence.
Mr. Gingivitis said not to get our expectations high, but why shouldn't we? It's the main series' first big debut on a console that isn't a complete hunk of junk. Just about every other 1st party game on the Switch has ended up amazing so far, so it'd be absolutely stupid to have low expectations for the game. Sure, it doesn't need to be something big like a battle system revamp, but it needs to look really nice, have lots to do, lots of places to explore, and not put people to sleep. Have battle themes that make the player turn the volume up every time they hear it, not mute it in annoyance. Have cities and towns that aren't pathetically small and empty. Let the player's story and adventure unfold in different ways depending on the choices they make, and have it actually last until around the level 80's or so. Let players have access to different protagonists at different ages that can actually have appropriate reactions to the events that unfold around them. If we need to have cutscenes, make them more dynamic, rather than having the characters reuse animations over and over again. And let us choose if we want to pause/skip them.
Honestly, there are so many things they could do to make this game amazing that I didn't even think of mentioning, but I can't picture them doing many of these things at all, if any.