>>45678498unintuitive, janky phase shift/attack triangle mechanics made sure any actual fighting game fans never touched the thing with a 20ft pole. Fighting games are about mastering control of the characters, so when the controls are suddenly COMPLETELY changed halfway through a combo, seemingly at random, it feels awful to play. It really, really should have just been a traditional fighter OR an arena fighter, instead of trying to haphazardly mash them together.