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>Gogoat
A beefy tank who's heavy, slow, doesn't jump very high, and doesn't hit quite as hard as other heavies, but is able to recover damage to greater degrees than WFT's Sun Salutation/Wario's chomp, etc.
>Neutral B: Horn Leech
Gogoat will initiate an upward headbutt, as if scooping with its head. This takes about as long as a Falcon/Warlock Punch, and isn't as strong, but will recover about 8-10% if it manages to land its mark, and launches the opponent upward instead of to the side.
>Side B: Take Down
Gogoat initiates a charge, very similar to Bowser Jr.'s clown car rush move, but is able to change directions (although doing so is a bit slippery). You can also jump during a charge for some increased aerial distance, but not while already in midair.
>Down B: Leech Seed
Gogoat tosses a sprout on the ground (only one can be active at a time, and will only stay for about 10 seconds before needing to be placed again), and if a foe gets hit by it or walks into it, the seed will attach to them. The opponent can mash and struggle to shake it off faster (it will also pop right off if the afflicted is launched far), but if uninterrupted, the seed will tick 1.5% every 2 seconds and restore the same amount to Gogoat, for a total of 20 seconds (10 ticks, 15 damage healed in total).
>Up B: Aerial Ace
Gogoat performs an upward and slightly diagonal dash by default, but if an opponent's within a certain range, and Gogoat is facing towards that opponent, it will home in on that foe and knock them back. Trying to perform the homing version of this attack consecutively will result in it drastically slowing down and causing more endlag. A few seconds will be needed for the move to recharge.
>Final Smash: Grassy Terrain
Gogoat's attacks all become 1.5x as powerful for a 15-20 second period, and recovers 4% per second while touching solid ground. For the FS's duration, Gogoat can also deploy two Leech Seeds instead of just one, and Horn Leech's range is noticeably increased.