>>41588545>you're counting different datesTo make sure the same amount of days are compared.
>making up numbers for digital sales33% for the Switch as literally Nintendo had it.
The numbers for SS don't have any assumption to them. They are from Nintendo or Famitsu as reported.
>which are far higher for the Switch than they were for the 3DSSo? The OP assumes nothing about digital for SM and assumed a 33% digital for SWSH. You are crying about it because you can't read.
>making the assumption that the drop off in Japan is the same as everywhere elseBecause there is historical data and that's how it usually works.
And it needs to be under 50% everywhere else for it to beat SM, which has never happened.
>You're fudging numbers everywhere to fit your narrativeNo, you are. Still waiting for that source that Europe's delay is taken into account.
>SS sold more than SM in the first two weeksVery unlikely. With SWSH only at 1.7M physical in Japan (meaning 2.2M total in Japan including digital), it's hard to see where the other 6.2M sales come from considering that SWSH only sold 4M excluding Japan.
To go from 4M to 6.2M you need drop rates below 50% which are unheard of.
>>41588630>Source is literally on the SM wiki page Oh, so you ARE in fact wrong. Thanks for conceding.
>Within the first two weeks of release for Sun and Moon, over 7.5 million copies were sold in Japan, North America, and Europe.[5][5] links to
https://www.mcvuk.com/pokmon-sun-and-moon-hit-2-3m-units-in-japan/Their numbers:
2.3M in Japan in 2 weeks (all physical)
3.7m in NA in 2 weeks
>Combined with the European Week One sell through of 1.5m>EUROPEAN WEEK ONE1.5M in EU in 1 (one) week
That's it. It doesn't even include Australia.
Europe's delay was in fact NOT taken into account.
>what happens if you take it into account2.1 million, bringing the total in 2 weeks to 2.3 + 3.7 + 2.1 = 8.1M
Now add Australia (240k in 2 weeks) and the rest of the world and you're at 8.4M like OP