>>50702674I can make a fairly safe guess at some things. If I include a high power attack with no drawbacks most of the available characters can learn, maybe I shouldn't want to make that literally infinite.
Also, hmmm, "It doesn't help with replayability either", linear game structure is not necessarily related to the limitations placed on playable character design nor did I imply it as such.
"if a player cannot play the game the way they find most intuitive" is also a complete non-criticism. What if a player wants to immediately advance to the credits after playing a few hours? No one or can or should cater to irrational idiots, and these are romhacks we're talking about, these aren't games necessarily designed for children.
>but Minecraft and Sims!Again, lack of linearity in game design does not intersect with what options the player can use. Creative Minecraft players use it primarily to design tightly focused art projects or experiments.
>Autistic RP teams, power fantasy, just using what they think is coolThen they can play the normal games or another RPG entirely, there's easier things to power trip in than Pokemon. Catering to lowest common denominator for a passion project like a rom hack sounds like the most soulless thing in existence.