>>56710389Nothing about Shelly's design is particularly well thought out, particularly given that she had built in counterplay to her "intended" counter and can also reassert her field at will. Or at least she could last time I played, and the methods to disrupt it were all highly limited, fairly weak, or she had glaringly huge punishes for meaning that attempting to do so outside of a starter that could do it was practically a trap option to bring. Which is the main issue with Reborn, Amethyst kept fucking Absolute Virtue'ing every encounter by patching out as many "unintended" solutions are possible. Combined with being an absolute fucking nightmare of a grindfest [hey you know how level grinding sucks? What if we introduced *negative leveling* as a mechanic because I'm sure that won't just invite an entirely new dimension of fuckery in game design from that point onward. All because we didn't want you to outlevel the bosses.]
Definition of fake difficulty right there. Yeah, it's doable, a lot of the time it's even still easy outside of one or two particularly freakish magic mixes, especially early on when you're starved for options and the developer can far more tightly control your ability to toolbox around a problem, but even after that point, Reborn isn't any fucking fun to play unless you're playing antagonistically and trying to break it's design intent as badly as possible by doing lunatic shit or abusing foreknowledge of what's coming to prepare insane one off counters 5~+ hours in advance.
>>56710566I think the joke is her Pichu fucking died and came back as a Mimikyu so she just thinks it evolved into Pikachu.