>>55970480Because it actually attempted to balance the mechanic compared to BDSP, which forced so many things on the player which made the vast majority of the game trivial, or XY, which had zero mitigating factors on top of minor balance issues in the player's favor, or SS, which was just trivial in general. And even then it's mostly just difficulty spikes and the "harder" route bosses are about as trivial as some random trainers in previous games, it's inconsistent enough that I feel the difficulty is more of an accident than an intentional design given everything before and after it. Basically, there's been like two Pokemon games that justified the mechanic (SM and USUM), and both of them made it optional which only goes to prove my point that it doesn't need to be around all the time. It's a great option to have when you're grinding in the post-game (although if you're EV training it can be a negative), and honestly I wish they made EXP scaling optional as well since it's great for the story and leveling new Pokemon and awful for leveling high level Pokemon and giving Rare Candy out like candy is a band aid (much like the Lucky Egg in the middle of BW's story is). Basically, more options are good, like DQ11, Xenoblade 2, and many of the Bravely games provide. Pokemon is actively making the games worse by removing them, SV doesn't let you do Set battles, turn of EXP All, turn off animations, I'm shocked it doesn't force Affection mechanics on you like BDSP did honestly.