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Quoted By: >>28366436 >>28366490 >>28367309 >>28367422 >>28367601 >>28367692 >>28367858 >>28367949 >>28368822 >>28368946 >>28370495 >>28370520 >>28370703 >>28370704 >>28375754 >>28377536
Ability: Smelt
Effect: Holding a metal item will heal a small amount of HP per turn
Example: Metal Coat/Iron plate will heal 1/16 HP per turn in addition to their usual effect. Iron ball will heal 1/8 HP per turn.
Ability: Guerrilla
Effect: Speed is doubled, but the user must switch out after attacking.
Example: Every move is now Volt Switch/U-turn.
Ability: Honor Bound
Effect: Prevents Fighting types from switching out.
Example: It's Magnet Pull for Fighting types.
Effect: Holding a metal item will heal a small amount of HP per turn
Example: Metal Coat/Iron plate will heal 1/16 HP per turn in addition to their usual effect. Iron ball will heal 1/8 HP per turn.
Ability: Guerrilla
Effect: Speed is doubled, but the user must switch out after attacking.
Example: Every move is now Volt Switch/U-turn.
Ability: Honor Bound
Effect: Prevents Fighting types from switching out.
Example: It's Magnet Pull for Fighting types.