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ITT: We invent new abilities

No.28366398 View ViewReplyOriginalReport
Ability: Smelt
Effect: Holding a metal item will heal a small amount of HP per turn
Example: Metal Coat/Iron plate will heal 1/16 HP per turn in addition to their usual effect. Iron ball will heal 1/8 HP per turn.

Ability: Guerrilla
Effect: Speed is doubled, but the user must switch out after attacking.
Example: Every move is now Volt Switch/U-turn.

Ability: Honor Bound
Effect: Prevents Fighting types from switching out.
Example: It's Magnet Pull for Fighting types.