>>30065265>objective flawsThe framerate
No habitatdex/dexnav that let's you see which pokemon are on a determined area
I do miss the Dexnav too, it was a fantastic addition to the games, they should have kept it in some form
>subjective-Waaaay to slow to start, like you don't get your starter till you're 30 minutes in
-A bit too restrictive in some points.
-Cutscenes fucking everywhere
-Holy shit Lillie would you just leave me alone for one route, let me have my adventure
-I could do with either a little more new pokemon or a better distribution. Also, you can't evolve some of the first mons you get till the endgame
-Some trials are kinda dull
-The fairy captain didn't even have a trial (though at least you get to battle her a couple of times)
-Some of the new mons are pretty underwhelming
-Too little Alola forms
-No fun modes at Battle Tree (like rental and such)
-They removed Triples/Rotation/Horde battles (given the framerate issue they would be unplayable, but the solution is to fix the framerate, not to cut them from the game)
-Hypetraining only at level 100 with no convenient way to level up that high
-Only 1 of each aprincorn ball
-Battles feel a bit slow
-A lot of gates
-The registering in the pokedex process is quite slow/long
-The bottom screen no longer has shortcuts to the menu, instead he have ALWAYS the rotom map, should have been customizable.
-The PSS is arguably better and more convinient than the Festival Plaza
-Festival Plaza, while nice, makes it too tedious to get worthwhile facilities.
All that being said, Sun and Moon are pretty good. You know, for a pokemon game. But there's a lot of room for improvement.