>>30467926Been a fan since RB, one of the few remaining game series that still excites me 20 years later.
But let's look at SM:
-Very few new pokemon. That's obviously the main draw of a new gen so it blows that they've de-emphasized this
-Very large percent of new pokemon are post game
-The new pokemon that do exist have curiously low encounter rates
-Regional dex is too large, even further drowning out the new guys
-This game is linear as fuck. There are almost no optional side areas before the post game, and I don't believe you can access any of them outside the sequence the game tells you too
-The region is pretty small
-The region is small because routes as we know them largely don't exist anymore. Remember how between each town you'd have to travel three routes with a dozen trainers each?
-Trainers only have 1 or 2 pokemon each
-Why is the battle pacing so dreary? Did each trainer really need an unskippable pose? If you amie your mon then they also get unskippable animations. Why can't you turn off z move animations
-Surely I don't need to explain why SOS battles suck
-Trade out gyms with puzzles and trainers and a boss with 4 dudes for a run to the end of this cave and battle two pokemon trials
-Story is not good
-Three gens in a row you're saddled with a crew of preschool intelligence """friends""" that add hours of pointless texts to the game ("Malasadas!")
-Cut scenes every few minutes, some literally one step after the previous one
-Map objective markers. A decade after the industry realized how awful these are, they add them to pokemon