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Sage Sunday: Late Night Edition

!FsYhNzwJOw No.32485216 View ViewReplyOriginalReport
Wiki: http://capx.wikia.com/wiki/CAPX_Wiki
Public discord: https://discord.gg/BewfGzc

FAQ:
>Is the game dead?
No.

>When's 2.0?
Soon.

>Where's fairy type?
Not in the game, never will be, stop asking.

>Can I contribute?
Sure can, let someone know in the thread.

>haha clover is better XD [dead clover thread redirect]
"People laugh at clowns, not with them."

Who's ready for a late night Sage Sunday? I'll spare you the longwinded intro and jump straight into the updates:

TWO POINT OH SOON. Promise this time. It's soon. We're at this point just doing housekeeping stuff, making sure we haven't left any important details that we want feedback on out of the demo, and some final bugtesting and balance stuff. Keeping with Sage policy I won't give a specific deadline (because we don't even have an internal one), but it's soon okay? Just trust me goy.

Rundown:
>Some neat new evo transitions
>Erace admin base design (subject to minor changes)
>The newest iteration of Route 13 (not confirmed)
>Some versions of Cycling Road (Option 1 won, is confirmed)
>Some concept art
>Whatever else you guys ask me for

Feel free to ask questions, they'll be answered tonight and tomorrow. Hope you're having a good night /vp/