>>38838051I dig Dynamax, but not as a game-mechanic. As it is, right now, with no visible changes other than getting too big for comfort, it feels like a "lazy" attempt to introduce a new mechanic, since they've done the last two generations.
It also means that gyms have the same designs, outside and inside, which is pretty boring.Now, as ideas that can be drawn/animated, I find it amazing. Its one of those things that "lights up the fire", a muse if you will. All the art in the thread demonstrates how fun Dynamax (or just giant Pokemon) can be, specially now that everyone is in the process of making hypothesis about how it works.
In the end, though, I'll admit that I can't see how else could you implement it in-game, other than fun tidbits or special-events, maybe even a specific part of the story.