>>40269981No, because in that case the game explicitly tells me it's a setting I should pick if I want a specific difficulty, and the developers catered the rules of the game for that difficulty level. THEN once the player into that difficulty setting any normal player will use all the tools the game gives them to gain the best advantage. Once you start arbitrarily not using things that are advantageous then you're just randomly handicapping yourself, not playing under the rules the developers set.
Also, well designed games like Smash Ultimate typically have better rewards for playing on harder difficulties, so the easier difficulties often aren't even better.
>>40269968>EXP share having an option to turn makes perfect fucking senseNo it doesn't. If the game is intended and designed around playing with shared EXP, making it an option makes no sense. Just like if a Mario game is designed around Mario jumping at a certain height, then putting in an option to make him jump 0.5x as high makes no sense.
>Have you ever considered that the player doesn't always want exp and EVs to transfer to every pokemon in the party?Then in that case the issue is designing EVs so they're not unintentionally allocated, not turning off shared EXP.
>>40269995>No you don't, you can pick up multiple pokemon at a time.Except then you still have to manually move them to a spot with enough space. It's faster just to press A twice five times and have all of my party be automatically allocated to the box.
>Being too strong isn't funJust like being slower in the PC isn't fun.
>>40270009>still no argumentlol
>>40270013>you aren't allowed to make the game harder for yourself!No one is arguing this. You're free to make the game as hard as you please. Just don't expect Game Freak to cater to your imaginary rules.