>>40930123Depending upon what you mean that might be good.
Replayability is the most important thing in a game. The main campaign of Pokémon was never supposed to be even a 20 hour affair. It's perfectly fine to make it simple enough to be completed in 10 hours or less as long as the other content is also there for those who want it.
The important thing is that people want to keep playing either because of postgame or it's a nice quick and easy redo. both need to be available.
There's a reason I haven't bothered playing Octopath Traveler yet and haven't bothered with replaying Xenoblade Chronicles 2 to make use of the DLC stuff and the Golden Country bit.
It's because despite being a professional writer (for novels and video games) and voracious reader, I play games for the gameplay, not to stop and read or listen. Games aren't supposed to be novels or movies, they're games. Imagine you were playing blackjack or tiddlywinks and a cuitscene of a story came up in between moves/hands. You'd fuck off from that real quick.
The worst games are the ones you feel the need to set the controller down you've been out of playing the game for so long.
I'm fine with playing them and love RPGs in general but I can't take doing large ones regularly.
Meanwhile, I can pick up Gen 1 or 2 and 100% them twice in a day and it's fun as fuck. Now that I think about it, I realize this is my long wondered about answer - while I know HG/SS are better games in every way, I have wondered why I almost always go back to my copies of Gen 2 when I feel like playing Johto. It all makes sense now.
I also now see why casuals have moved towards mobiletrash so heavily. As abusive and shit as they are, in this sole regard, they're closer to games of old than a lot of modern games at this point. (which not only waste your time with forced not explored story but also with animations and shit because like mobiletrash they're trying to abuse you into spending on their own MTX).