>>41262283Yeah I'm aware there is counter play to SR, it still centralizes the game and that is the reason I don't like it. So many pokemon require a lot more care to use to the point where they might not be worth it because of the pointy pebbles IMO.
A layer of spikes does 12% as well and gives plenty of mons a way to secure kills that even SR won't do because of the fixed 12% on anything on the ground.
And If you let someone set up 3 layers of spikes it is 100% your fault. But SR is brain dead to use. Yeah if you bring a team of 4x weak to rock mons that is on you as well and maybe you feel you can play around it but the punishment for it is far more extreme than if you bring 6 pokemon that are glued to the ground.
Toxic spikes-poison damage adds up over time or if you want you can go for a 2nd layer and get toxic poison. By turn 3 u are doing equal damage over just the 1st layer. So to use this you need to get keep someone in to get the most of it but the damage can still add over time and be potentially greater than SR or spikes. But steal don't care and poison remove your hard work so counter play to it is easier. Flying pokemon don't care.
Spikes-does even damage per switch. To get the most you have to have your opponent screw up still but you have to get them to do it one more time. If you get the 3 layers up you make switches cost 25% each round. Stacking with toxic spikes and you got yourself some major damage for anything on ground but you really have to hope your opponent screws up to get the most. 18% if you get 2 layers. Doesn't affect flying poke.
Stealth Rock-does damage based off type, mostly designed to strike at the flying pokemon who have been getting a free pass from the other 2 damage traps and sticky web. But the punishment is too extreme IMO. 12% base is fine still. Spike's 12% is a good amount but 25 if 2x weak is acting like you got 3 layers of spikes up alone. 3,6,12,18,36 are good numbers to work with IMO.