>>42494142>Horrendous monster designs, even among the starters like Incineroar and Primarina trannymonsubjective
>Very little explorationFalse. There are areas to backtrack to with pokeride and optional areas such as haina desert, blush mountain, ten carat hill, and mele mele sea.
>As horrible as the story/dialogue/characters are, cutscenes are unskippable, meaning repeat playthroughs are an exercise in tortureI never had a problem with cutscenes but objectively speaking having a way to skip them is good, so I'll give you this
>The animations are lifeless, low effort, and blandI agree with you however that's more so XY's fault since that's were most of the animations come from. Also, this is subjective
>Z-moves are debatable in concept, but are functionally retarded in that you have to sit through a cringey retarded cutscenes of the OP to use them.you can turn off battle animations. Also, the cutscenes being "cringey" is subjective
>Online functionality is a joke, feels like the plaza was designed by a literal retard. The streamlining that was one of the few highlights of Gen VI is gone.Give me one good reason to play cart online instead of showdown
>Post game continues to be practically non-existentmaybe in SM but USUM added Mantine Surf, Photo Club, Kantonian Gym rematches, and Battle agency. While some of them aren't introduced in the post game you can still dick around with them after beating the game and can be played as many times as you want
>Music is forgettablesubjective
>Extremely rushed/lazy, in that it didn't take advantage of 3D, even in the half-assed way Gen VI didHow?
>The game runs like shit. There shouldn't be anything here pushing a normal 3DS to it's limits, but it runs equally shitty on New 3DS, illustrating that absolutely no efforts were made to get it to perform beyond the bare minimum.Examples?
>Poke Pelago is annoying, particularly tapping 1000 beans manually every fucking time you harvest. I agree with you on this