Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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>Galarian Rapidash outsped nearly the entire unboosted meta and could run both physical and special sweeping sets with near perfect coverage. Swords Dance sets were functional for cleaning and breaking, but special sets really shone due to the oppressive nature of Fairy+Psychic+Fire-type coverage in the current metagame. Grassy Seed Stored Power sets also started taking off due to how quickly it could accrue defensive boosts and become extremely difficult to revenge kill, bolstered by its immunity to Toxic. Reliable counterplay was simply too inconsistent to warrant keeping Galarian Rapidash in the metagame.

>Golurk benefitted massively from the near complete lack of Ground immunities in this generation of PU. Simply by running 2-3 of Earthquake, Ice Punch, Heat Crash, or Stone Edge, Golurk had perfect coverage on the metagame. There was very little pressure on Golurk to nail correct predictions as resists and general counterplay was pretty limited. The few solid resists to Golurk could also be worn down somewhat easily for the most part in just a couple of interactions. Choice Band sets had a safe move to click to break entire teams in almost every matchup. This also greatly benefitted its Rock Polish sets, as did the fact that most common revenge killers fare extremely poorly versus its unique type combination. While Golurk was fairly easy to revenge kill, its risk-reward was still off the charts.

I didn't even know that Special Galarian Rapidash was a thing.