>>45115529>I don't like it therefore it's bait It's the year 2005+15 and moves by pokemon that are supposed to make contact like bites, slams, slashes, punches and kicks still don't make (and never had made) any actual, visible, physical contact with another mon
Instead all you get is a shitty visual effect like the lazy floating disembodied teeth in OP's post, the lazy human footprint visual when using a kicking attack in the main games, etc.
Case in point, gif related is from one of your "soulful" ancient 3D games
>performs retarded over the top dropkick animation while at the same time not budging from its side of the field>bursts of air come out of its feet for no reason and fly to "hit" the opposing mon>"soulful" animation despite never actually resulting in real, physical contactSo why do Collessum and XD get a pass when they essentially did the same thing as the "soulless" mainline games?