>>46943269>Pokken....braindead gameplay and pitful rosterPokken's gameplay is pretty in line with other competitive fighting game: Characters have totally distinct movesets, unique command inputs, there's an attack height system, just frames, cancels, etc. Concepts like footsies, oki, resets, etc are all relevant too
The only ways it's significantly less complex then other fighting game beyond things that already vary a lot from title to title is a relative lack of uses for meter & wakeup delay options; and that blocking is height universal. But those are also made up for by the fact that Pokken's height system is arguably more complex then in other fighting games (there's more height states, and while it's not used to bypass blocks, it's used for moves to bypass and punish each other) and the phase shift system which adds a significant amount of adaptive skilll and things to keep track of to play optimall, with what combos and choices are optimal changing over the course of the match
EX, perhaps you have the other player in a pressure situation against the corner, and you have to choose between a combo that might do more damage or is safer, but would cause a shift when in that matchup, the 2d phase is more towards your advantage. Or perhaps you are at low health, but almost have full meter, and you have to choose between using a higher damage combo that would KEEP you in the 2d phase, and oone that does less damage, but would cause a faster shift, and since shifts give you meter, and burst gives you health regen, you can do the lower damage combo to cause a shift to give you the meter to go in burst, etc
Also the roster covers both shillmons like Pika and Zard; popular mons like Gengar & Blaziken; and more niche favorites like Weavile, & Chandelure; all while covering almost every type and a decent varieyt of body styles
>>46946050>>46946004Where is this information sourced from? Journalists who have the game? is the info even reliable?