>>49525069>Overworld non-random encounters where the battle screen transition is instant and seamless>Buttons dedicated to actions rather than having to scroll through every time (Which seems insignificant, but when you're trying to get a lot of fights in, the muscle memory of hitting one dedicated button is better than scroll and then hit a button)>A turn chart to let you know which order characters are going inAnd while not limited to RPGs:
>The ability to take on powerful foes outside your level range if you want rather than arbitrary walls such as "The lvl. 50 Pokemon won't get inside the ball!">A quest chart (Would be nice to have multiple markers activate at once, though...)>Mass releasing Pokemon>Mass selling items