>>50107485 #I mean, that was the point of confession, right?
I think last time I mentioned the Chaos Table and Orbs, but I will say we did take a play out of PLA's book and nerfed all statuses to last three turns, except for Frozen since it's already a PITA to inflict and Ice doesn't need more nerfs.
We also made changes to Drowsy- if it's inflicted twice, the target is put to SLEEP instead, and the three-turn counter resets as normal.
Naturally, Devour checks auto-succeed in this state. Rest also inflicts Sleep right off the bat, and Yawn is one turn of Drowsy, two turns of sleep. This DOES give them a chance to wake themselves up with an action.
We also changed how Misses work. Normally in this system, you get ONE attack. If you miss, that's it. Zero damage, turn's over, you contributed nothing. time to be sad until your next turn. We changed it so any attack that would have missed instead deals half damage before weakness and resistance, AND to pair it with the new PLA mechanics, status moves last one turn instead of three. (Stat change moves still fail, though.)