>New balls
Swap Ball
>transparent
>customizable top, bottom, button and accent for different effects. Cannot be changed during battle or after capture
Seal ball
>Same blue/light blue colors as the pokeball icons used in Gen 4s seal placement screen
>the number and types of seals on the ball add different effects to the ball
Dodge ball
>blue and red with a rubber texture
>functions as a great ball with a 30% chance to miss. Affected by evasion increases, benefits from speed decreases. Does 1/32 damage every time it hits. If the target is unable to flee due to a move or ability (arena trap, wrap, mean look) the miss chance is removed, the catch rate is 1.2x an ultra ball. If paralyzed, asleep or frozen, 1.5x an ultra ball.
High ball
>white top blue bottom
>Catch rate improved as elevation increases
Low ball
>brown top red bottom
>catch rate improves as elevation decreases
Inverted/Reverse/Misprint (type)Ball
>manufacturer defect balls of all types
>all of them are worse than their counterpart, ranging anywhere from 5-50% at random per ball
>sold cheaply at outlets, occasionally found when purchasing in bulk and much more common in the overworld than regular balls.
>Certain collectors will massively overpay for them, shady NPCs will try to sell you them as special editions
Novelty Master ball
>it's a pokeball thats been made to look like a masterball, intended as a novelty but maybe the shady NPCs can play a role
Changes to current balls
>net ball affects birds and fairies
>heal ball catch rate improved on low HP
>repeat ball catch rate improved when using the same species
>dusk ball always has improved chances on ghost and dark
>bring back jet and gigaton ball, jet has an improved chance if the Pokémon just flinched, gigaton ball scales based on pokémon height