>>53772416The problem with you retards is that you think using more Pokémon should make the game easier since, according to you, how else are you supposed to be “incentivized” to do it? You can only process an increase in ease as a reward, nothing else.
For the rest of us though, it makes perfect sense that using more Pokémon would make the game more difficult. The challenge presented by the game is to train as many mons as you can, just like platformers with their collectables there’s MORE to the game than beating it, there are additional elements of challenge that players can CHOOSE to interact with. For Pokémon that element is that players can adjust how many Pokémon they spread their EXP across.
What you lose in levels CAN be made up for in utilizing the increase of variety tho. A person who trains more Pokémon inherently has more tools to work with, and a smart player can use the Pokémon he catches, with the TMs he gets, among other tools the games give him, in order to take out the gym leaders even at a major level disadvantage. This is true to the extent that all the games can be beaten with EXP downright disabled.
THIS is where Pokémon’s famously variable difficulty came to fruition. THIS is how the games used to appeal to hardcore fans and casual fans alike. Casual fans could use a few of their favourites and beat the game easy, while hardcore fans could get a much bigger challenge out of training more Pokémon and figuring out how to win at much lower levels by using strategy.
But, of course, casuals had to ruin it. They couldn’t figure out how to win at low levels, and so they grinded. But they didn’t like that they had to rely on a safety net so they bitched that the games “forced” them to grind if they wanted to use a wider variety of Pokémon. And even though that was never true, gamefreak, tragically, listened to them, to the point of removing the option so they wouldn’t need to realize they’re playing on casual mode.