>>54098506I think you're a true blue 4chan autist and I've always enjoyed thinking about what regions mons are from. Never sat down and really obsessed/charted everything out though
The thing about the safari zone isn't just that its non-native species, its a nature preserve for monsters that couldnt survive industrialization and urban sprawl. Murkrow can adapt to city streets and automobiles far better than rhyhorn and magmar for example, which would need to be relocated for theirs and people's safety.
(My headcanon is the typical "poke-earth" where Hoenn is Kyushu and Sinnoh is Hokkaido)
looking at the encounter tables,
Hoenn's safari zone is just Johto pokemon. Gameplaywise this makes sense as they would otherwise be unobtainable. Lore wise this means Hoenn's Safari Zone exists Almost like a zoo/ breeding grounds for quirky obscure mainland monsters. They arent particularly ferocious, they just seem like Johto mons that aren't adapted to the landscape of Hoenn.
Kanto's zone feels more exotic, like the monsters came off a boat from some sort of southern islands. Lots of tropical/warm climate mons. As well as big nasty stuff like rhyhorn and scyther, so its hard to say whether or not these pokemon used to inhabit kanto before industrialization and are protected, or if they are imported. Either way they are things not found on Urban routes. My assumption is that Rhyhorn is from some kind of poke-Africa and Kangaskhan is from some kind of Poke-australia.
Pokemon is at its best when it leans into the monsters being charming but at times dangerous pests. Legends Arceus did this, and I wish more games leaned into it as I feel Its true to RED and GREEN's original monster hunting RPG vibe. A setting is not just a world with rules but also a time and place within that world. Kanto's theme was rapid Japanese urbanization and how it felt to be a bug collector in 80s Japan channeled into a game. The player is navigating a breathing world with conflict
>cont