>>54621136There is when you want to whine about actually difficult things and pretend your made-up ideas of fairness are the limits of difficulty a developer can put into his game, especially games or mods meant to be challenging for those who enjoy that.
If an obstacle merely requires you to try slightly harder to get through it with no fuss, that is not really a significant level of challenge, but to people like that it's the epitome of difficulty, of "good game design". Merely having to do a little bit better to get past something cannot be called a challenge, it is ego stroking at best.
An actual difficult challenge will feel completely insurmountable to you at first contact, you will be unequipped to get through it and it will feel hopeless, you'll realize you are absolutely terrible at the video game despite your previous comfort in easier content. And after you acquire the skill and knowledge and practice and eventually overcome it, you'll come out the other side a better player, having learned something new and increased your level of play by being forced out of your comfort zone.
But when you're a scrub, as soon as you take one tiny step outside your comfort zone, outside your ideas of "fairness", you lose your shit and start blaming the game and coping, because it dared to actually challenge you in a way that you currently (and will never, with that attitude) have the answer for.
It's also ok to not enjoy challenging games, not everyone plays games for that. But the "fake difficulty"/"bad game design" cope thrown at anything that's actually difficult gets very annoying.