>>54648885it's true
metagame development has exploded over the years in just for example gen3ou
you had full baton pass chains of 6 with smeargle and mr. mime
you had Sand Veil teams with Gligar and Cacturne
you had the MeadPass team with Ganlon Berry Zapdos, Acid Armor Vaporeon, and Taunt Hypno
you have Dugtrio + 5 Calm Mind Legendaries Special Offense
you have Toxic-less, non-Big 5 Sandstorm Spikes teams
new Superman stall
the usage of underexplored ghosts Misdreavus and Sableye
the use of screens teams
all of this in the past 4 years; so much change happening fast, and yet not everything was given the time for counterplay to adapt, to study and explore the weaknesses of the strategies and have the players in the metagame adapt to it
1 year or less is not enough time, considering it took 2 decades of the game's existence for these developments to occur
15 years ago, people used:
>Dusclops instead of Gengar for spinblocking>no spdef Skarmory>exclusively physical Salamenceamong other archaisms that are only absurd by today's standards because so much time and play has passed to have forged new standards