>>55713043Go ahead, try grinding up a team for Stadium 2 on Mt. Silver's wild mons. I'll wait the month that will take you.
In just the perview of the campaign, what you have is a good, albeit low, level curve up until Morty, where the game opens up. Here, you run into a problem. You can go one of two paths:
>West through to Olivine and Cianwood, likely fighting Chuck, then Jasmine>East through to the Lake of Rage, clearing out the Rocket Hideout and beating PryceDue to the faggot standing guard in Mahogany town, you can't fight Clair (so much for open-world, but I digress), so must go back and take the other path. There you will fight Pokémon vastly beneath your level. It's a stomp fest.
Next, you'll clear the radio tower, where they are STILL underleveled.
Once you can fight Clair, things are fine level-wise until after the Elite Four.
Kanto has nowhere to level up new team members. You're greeted with level 3 Pidgeys, and trainers with Pokémon in the 20s, maybe 30s.
Red isn't that bad due to badge boosts and Stat XP. If you use items he's even easier. The problem is though that you pretty much have to stick with one party of 6 or be chronically vastly underleveled (or be like 7-year-old me and get mad when his level 90 Feraligatr gets whooped by Pikachu after crushing the whole game)
There's only two real fixes to this:
>Go full Unova and make the game a one-track rollercoaster with no freedom to choose your own path.OR
>Have trainers and Gym Leaders scale with the player's number of badges.>Implement a FR/LG-esque Vs. Seeker.>Implement Gen 5's exp. formula, or at least the half that helps underleveled mons.I doubt that the GameBoy Color can technically handle the latter option, so I'm glad GameFreak made the choice they did.
>>55713599Pikachu has Iron Tail in HG/SS (which I assure you is what almost everyone ITT is really discussing) so that's pretty iffy as well.
But in that game you have wild Steelix in the Cliff Cave so it's a non-issue.