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Improving Abilities

No.55769483 View ViewReplyOriginalReport
I've noticed that newer abilities are becoming multifaceted while some older abilities are still not as great. Instead of nerfing newer abilities, let's buff some old ones. What are your ideas?

>Ball Fetch
Now the Pokemon just instantly puts the failed ball into your bag instead of holding it, effectively giving you infinite Pokeballs if the Pokémon can catch it. There's a 50% chance that they won't. And yes, wtf couldn't this work on the Master Ball?

>Pickup
Now guaranteed to pick up items from defeated Pokémon, not just ones that were discarded or knocked off. Still spawns items randomly in the over world as well.

>Pickpocket
Now has a chance to proc if this Pokémon is on the receiving end of a contact move, not just when they are using one. Also removes the target's item even if the user already has a held item, effectively knocking it off but without the damage boost. I also like the idea of this ability giving you more money at the end of trainer battles if you make contact.

>Pastel Veil
Now also weakens damage from Poison type attacks by 20% for this Pokemon and their ally

>Big Pecks
Ignores Def drops still but increases the damage of wind moves by 20%

>Hyper Cutter
Ignores Attack drops but also now causes all cutting/Sharpness boosted attacks to have a heightened crit chance (acting as if they were already raised by one stage)

>Water Compaction
Now reduces damage from Water moves by 50%, effectively making them Neutral hits. Also now activated on the first turn rain becomes active (similar to Wind Rider + Tailwind). Still doubles Def.

>Water Veil
Now also raises SpDef by 1.5x during Rain