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Quoted By: >>55824880 >>55824913 >>55826099 >>55827740
>add "feature" to your game
>don't actually code it
>fake feature that runs on imagination is now added to the game
>sell it as a working feature
Hmmm what other ways can you do this? I want to make a game run purely on imagination where I list tons of features in the game that I don't actually code. Let's see... the back of the box would be like
>if you beat the elite 4 100 times it gives you a higher chance to encounter shinies! (don't actually code it in to the game)
>If you beat the game on nuzlocke mode (which isn't actually coded in to the game and you have to keep track of everything yourself) then you will get a higher chance to catch pokemon! (Don't actually code it into the game)
>If you press the a button after every step it will raises your critical hit ratio! (Don't actually code it into the game)
Etc
>don't actually code it
>fake feature that runs on imagination is now added to the game
>sell it as a working feature
Hmmm what other ways can you do this? I want to make a game run purely on imagination where I list tons of features in the game that I don't actually code. Let's see... the back of the box would be like
>if you beat the elite 4 100 times it gives you a higher chance to encounter shinies! (don't actually code it in to the game)
>If you beat the game on nuzlocke mode (which isn't actually coded in to the game and you have to keep track of everything yourself) then you will get a higher chance to catch pokemon! (Don't actually code it into the game)
>If you press the a button after every step it will raises your critical hit ratio! (Don't actually code it into the game)
Etc