>>55855856It didn't HAVE to be the junior animators, I'm just saying that historically it was them. Anyone could do tweening, but why waste your largest talent on it when it's simply depicting movement, rather than using your talent to make the impressive keyframes where everything stops and your audience gets a moment to take it all in?
>>55855873I know the reasoning for making new models, and I think, with hindsight it was very stupid. They made new models so that they could "future-proof it for later consoles," which was why they didn't do model optimization in the slightest. Past me agreed with this strategy, but present me, with the hindsight of what happened next, realize how stupid this is. You cannot future proof 3D models, the technology simply moves too fast.
All of the Switch models are identical to the 3DS models, by the ways. I think the reason past me was on board because I assumed they just optimized the models after creation and so they had much higher vertex count models laying around for future consoles, but they evidently did not.
That said, the animations still make no damn sense. They're all bone-based, so unless the bones of the Wii models are totally different to the 3DS models(I cannot see a good reason why this would be the case,) they should map nicely on with some cheap tweaks.
FWIW, Gamefreak doesn't make the models, TPC does. I don't know why, especially since it looks like Gamefreak does the animations.
This discrepancy is pretty obvious on Pokedex 3D for the 3DS, where they use the same models, but with different animations(and also more DS-like textures.)
https://www.youtube.com/watch?v=0Loz61U6CuE