>>56699717>What was missing in XY’s postgame that was needed?A few extra maps, perhaps with level design that you can't get away with during the normal campaign. Almost every post-game area up until that point is incredibly well liked for a reason, after all.
>Better how?It wouldn't be the way it is now, where it cockblocks the player right at the end if they explore during the story so they have to go through the entire thing again in the post-game, or worthless in the post-game aside from Zygarde. Ideally it would be in the main story and let you catch it anyway but apparently they didn't want you to have it in a game with already overpowered options, and they want to disincentivize exploration based on the overall game design negatively rewarding it.
>What makes you think that?It's an assumption based on them running out of time. It's not like Scorched Slab where there's a reason it's just a shitty cave, Unknown Dungeon is usually the most complex dungeon in every game it's in. I'm not going to say the same for Chamber of Emptiness because it seems like it might be intentional based on the map, do you happen to know any French lore in that area?
>How did it not make sense?Why do they show up in a room after running away 10 times? No other roaming Pokemon has been done that way, it just feels like padding. You know, it's some Triforce quest in Wind Waker shit.
>>56699731Why would they specifically save space for exactly two games when Gen 6 was the start of them getting very specific about how they developed the games? This isn't Gen 3 where they weren't sure what they were doing yet, or Gen 8 where they decided to do engine tests like Let's Go or Legends. What else could those two games even be?
>>56699812Unironically I prefer B2W2 putting their post-game facilities in during the main story and expanding them afterwards. But maybe I just like being rewarded for playing the video game instead of just being handed things on a silver platter.