>>73998361But its a non-once per turn negate. No way that's healthy.
I was also considering, repeatable mass boardwipe, repeatable non-targeting banish (feels like too many things in the archetype already kinda do that), special summon all the banished /jong/ monsters when he leaves the field (he could probably have that in addition to his on field effect), and variations of the d-fissure effect (currently its dark law's version). As a 3 material literally impossible to make out of the archetype synchro, this card is fucking impossible to summon, and the activation is very costly to the deck. I'm aware it combos with inferno tempest to get infinite negates, but I feel like a resolved inferno tempest is gonna win the game anyway.