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When you think about it, nasfaq is not really some afk game. When you play seriously, you have to do your reps, make your own sheets, and analyze numbers on your own. The people who don't have time to do this are left in the dust and often end up quitting. Bad players lose as they should.
The problem comes at top where everyone is neck and neck, doing almost the exact same plays because those they're all looking at the same numbers and the same twitter feeds. This is where players who started playing early have a virtually unbeatable advantage. The only way for those older players to lose is for them to quit doing their reps and basically quit playing the game but even then they still earn quite a bit of money from divvies.
Success in nasfaq is timegated but that's not really a bad thing. The bad thing is that there's no way to lose if you just continue playing. There's no real way to lose money unless you voluntarily throw it away. The game is predictable but that's not a bad thing either. There just needs to be more things to predict. More variables. Regular events that bog specific coins based on new statistics. Bog a coin if they do a yab. No clue how you would do that but it's an idea. Maybe when a certain amount of tweets mentioning the holo contain the word "yab". Let's add more variables to the mix.