>>50235377While I agree, he does put his disclaimer out that this was meant to be a whole single package, addressing every aspect. The first video is more about the overarching problem with Bethesda narratives in general. Bethesda's extremely consistent issues of narrative building in which they -NEVER- make their storytelling line up with logical time, and they have an issue with understanding the distinction of generational gaps and how age and time works. They consistently have logical gaps in their storytelling, which was much less present in Morrowind and got worse as they continued on from their, losing their writing talent. Part 2 addresses the factions and highlights the best one.
The gameplay bits up to this point are minutia and or scattered throughout the video generally, but they make a very good point near the end of part 2 about issues with things like the seasonal events ruining progression, or other parts throughout the first two parts in relation to the economy in the game and how it doesn't work both mechanically and narratively. IIRC the blueprint talk due to stuff like cap limit is addresed in part 2 as well as towards the end of the video he highlights how crafted legendaries don't measure up to found ones, and that found ones are basically an endless grind timescale because of the increased weapon pool and randomization+affixes if your goa lwas to minmax. He and Private Sessions, his co-op partner who has the gameplay footage on his channel as the focus both broke the game with their builds early on, and only found even more broken builds by the end of their runs at around 70 hours of play.
Part 3 talks how as time goes by, the game mechanically becomes less and less co-op friendly despite the billing as a co-op game through its issues with offering a consistent MP experience: You have to instance out to watch a cutscene you instanced into as part of a quest, because the game isn't programmed to work that way, kind of like how Monster Hunter World is a pain to play through narratively in co-op because you have to do a quest solo and have your co-op friends do their own instances solo to get the cutscenes unlocked so you can play again. In Part 3 it's hilarious when they enter the Nuka Cola plant only to have the overseer become hostile to private sessions, while the ghouls ignore the overseer who is the only one shooting and closer to them, to attack private sessions and Patrician.
It's mostly addressing the consistent mediocrity that isn't even the primary concern most people have with the games, which comes down to the original bugs and stuff like industry standard monetization. Basically when Patrician does critiques it's more about addressing every facet and showcasing what could've been handled better, or more consistently, IMO. Fun is subjective, and I've known people who would quit games for less. For a first fallout experience I would not recommend 76. As an MP game, there are better ones out there, though 76 is the only one to offer MP in a Fallout setting that isn't FO filled with Russian gangs killing you and stealing your 10mm pistol straight out of the vault