>>75261203the current way it's used is where both roguelikes and roguelites are randomised run games, where a death ends the run and you're forced to restart from the beginning and how each attempt has enough randomised elements where each attempt is different
the main difference between the 2 is that roguelikes lack the meta progression that roguelites have, e.g. the unlocks you get in rogue legacy
>>75261530try roboquest or GTTOD, they're a little faster compared to the average one
also ignore the autist, he's a little grumpy and just needs to take a nap