>>14923799You're not alone. I've long argued for similar "simple" things that would spice up game play considerably.
>The change in value per transaction should scale, either linearly or even exponentially, for added "fun", with the current volume/time of the coin.TL;DR Volatility should be VISIBLY variable. Everybody dumping a stock that's headed down the drain
IRL makes it spiral down faster.
>Buying coins should be taxed considerably less, or not at all.>"Capital gains tax"It can be lazy. Getting rid of the buy tax alone would make multi-sell slightly more viable anyways and make it essentially capital gains tax.
It should be reduced too.The current tax structure unironically slows down gameplay at this point, and lead to bizarre user-baked solutions like the zaibatsu
which I still am not 100% convinced will make that much more money than the same people flying solo, but whatever. And last but not least,
>Ignoring "inflation" niggers.The money and shares are infinite.
"Fun is infinite" They also appear out of thin air and disappear into the ether. Inflation is an absolute necessity even in a regular market economy to prevent stagflation
go look it up, that is even more true in a market that inflates by its very existence.
There's a reason I don't post about game mechanics in thread at all anymore. It either
1. Gets ignored outright,
2. brings reset-schizos,
3. ERP,
4. timeloop whiners,
5. or morons out of the woodwork.
>>14924470See above. Volatility has needed to change for a long time.