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Where is the challenge in Pokemon exactly?
>catching the pokemon is based on RNG diceroll
>literally impossible to lose, no bad ending
>all problems are solved through "just do more grinding"
>wild pokemon are literally 0 threat. It's 6 v 1 and you have healing items
>encounters are just time wasters with long swipe screens and attack pauses
>entire focus of the game is grinding. Which is an artificial sort of "challenge" that isn't based on skill but "how long your autistic ass played the game"
>you can spam revives and healing items, trainers cannot. Impossible to lose
>any time you want, just go heal your pokemon. The real test is whether you wanna invest the time to walk back or not.
>game is set up so you will always be overleveled, usually only the gym leader's ace will be a higher level than you in any given region
Watching Enna 1shot all these trainers is so fucking boring. What is the point of this game when it's literally just "press a-button to win"? The only way this game can possibly be interesting is Nuzlocke, I don't understand Pokefags honestly.