>>20521029(1/2)
The Deadbeats have a deep history of fragmentation. The current existence of /morig/ as a nation is remarkable when you consider its history fraught with infighting between different groups, religious corruption and elitism, defectors, blasphemous scholars who would vandalize sacred libraries, depraved scripture revisionists, and those who would doubt the goddess’ love, on top of facing near-constant invasion over the course of several generations from those seeking to destroy the goddess for perceived transgressions against the pantheon. Adherence to the faith is the sole unifying factor for many Deadbeats and what’s owed to the current stability of the nation. The differentiation in thoughts and attitudes that continue to exist among the people to this day as well as their personal edicts towards individualistic self-discipline contribute to the system of government in /morig/ being one that is incredibly loosely-defined.
The Council of Threes (so named due to its members all simultaneously and curiously proclaiming themselves as the Third Strongest Deadbeat; notably, the seat and title of Strongest Deadbeat exists, but is absent and reserved for the so-called unborn child of the goddess), technically exists as a pseudo-parliamentary body, but its members do not represent political parties or pointed interests, thus leading to relatively little actual governing to be done. Seldom is the Council invoked to enact executive decisions regarding internal affairs, as civil disputes are often self-contained, though they do unite to handle diplomacy with other nations and send delegates to Unity Island in /hlgg/. The people, meanwhile, function comfortably with what laws and regulations they do have. Merchants enjoy their independent ventures and the people are mostly content.
This laissez-faire approach to governance extends to the military matters of the island as well in that, technically, there is no formal standing military. There is only independent warriors tirelessly improving themselves, occasionally called upon by the Council to attend to certain militaristic matters. Due to the sheer scope and demand for manpower for the task, the closest thing to an organized military in /morig/ would be its navy. /morig/ naval vessels tend not to be large, but being built similarly to the vessels of the independent merchants, they are plentiful in number, famously swift, and crewed by highly experienced sailors. Forming a bulwark of the South Holo Sea, /morig/ honors longstanding agreements to protect itself and its neighbors from barbarians and pirates. Skirmishes at sea are commonplace and campaigns are long, though considering the naval force is essentially made entirely of volunteers, they dedicate themselves to their work heartily. The Council is capable of mobilizing the country to war, but the reality is that /morig/ is by and large uninterested in conquest; defense of the homeland, meanwhile, is something already deeply entrenched in the ideology of the nation.