I also cobbled together my rough idea for Duende-class as a whole. It’s a small-ish spaceship that’s designed with modularity in mind. Performance-wise it’s probably not as good as dedicated spaceships but they’re inexpensive and can fit many roles depending on the modules attached to them, so small space countries with a limited budget can just buy/build a bunch of them and change the modules depending on what’s needed at the time
Pink’s the main engine and yellow’s the main generator of the ship. They’re somewhat modular depending on what kind of propulsion and energy the faction uses but I don’t imagine them being changed once the ship’s built
Teal’s the core habitation modules of the ship. It includes things like living quarters and storage (for stuff like goods, fuels, propellants) and life support system that can be shared across habitation modules. Green’s the ship’s CIC and bridge where the ship’s controlled
Blue’s optional modules that can be attached to the ship and is where Duende-class shines. Different combinations of modules allow the ship to be anything from exploration and survey vessels to cargo ships, and from passenger ships (amenities modules optional) to military warships (with multiple weapon and hanger modules available)
Lavender’s radiator arrays. The base design comes with a few units but can be expanded depending on power consumption of the modules. They can also be collapsible if the ship’s expected to be attacked due to how fragile but vital they are
The ship’s probably radially symmetrical with like 4 radiator struts and 8*2 optional module slots. It probably also has armor panels covering the modules so it should look kinda like a column when operational and not being shredded by enemy fire
>>48743152Hello!