Sorry if I'm reviving a discussion that has already been buried, but I think that dividends are worth talking about.
>>24859638Dividends are long-due for an overhaul, that is for sure. In the past, I've advocated for removing the dividends pool and setting dividend volatility much higher, so singular events (such as Holofes, Birthdays, Song releases) as well as consistently high views (NNN; you list it as an example of being disappointing, but I remember that Risu's price skyrocketed for the entire month. It's her dividends that were unimpressive since dividends at that point were unimpressive in general) create much higher spikes, big enough to invest in those coins with that single event in mind just for dividends rather than looking to sell. I've also suggested a mirroring of real-life dividends where they just convert coin worth into liquid while dropping the coin's value, which would counteract the inflation and inject liquid into the market, while making them much milder as a source of income. The latter suggestion would require massive rework of the whole game though, so it was just an idea.
Before I can properly respond to what you are proposing, I want to outline what I see as problems with dividends as they are right now and what I see as their purpose; you can disagree with either, this is just how I see it. Point out that you don't think that's a problem/that's their goal, though, otherwise the discussion will be permanently bogged down addressing moot points.
Problems:
1.) The income from them is similar. There genuinely isn't that big of a difference between players when it comes to dividends against net worth higher up the leaderboard - check the Dividends Report (data is slightly distorted by Rushia making up large chunks of some players' wallets). I am specifically mentioning players that are in the Top 50-Top 100 since the bigger the net worth, the more one has to rely on dividends by game design.
2.) The dividends themselves are consistent over time, even through extreme events. They are easy to predict since everyone takes a slice from one pie, and view/subs variations don't matter as much as one would think. This is largely due to some "baseline" views from older streams/music videos. This might not be a problem in and of itself, but a secondary issue with this is that the dividends are close to "solved" in terms of their amount, even if not precisely when it comes to the long-term strategy.
3.) They are the /only/ viable money sink in the game. Liquid is essentially useless in terms of making profit, meaning that at some point when you reach a point you can no longer profit even more through trading, you have to commit to having stacks. Those stacks are not easily liquidated or moved from one coin to another, which means you need to make them for the long term, which in turn means that doing "reps" isn't as important, unless you want to take into account the whole profile of the streamer (someone who goes on hiatuses often will likely yield less over the long-term and so on).
Goals of dividends:
1.) Provide players with a stable trickle of liquid. The way I see it, the game wants you to primarily invest (in the long-term), either in vtubers you think have good future prospects (that is not what dividends do, but I think that would be a goal of them) and are undervalued or for oshicoiners to be able to grow their stacks.
2.) Provide /a/ money sink. With the multicoin being both taxed and limited to 10x, you would need to constantly sell your positions to re-invest the money elsewhere, at which point you would encounter a wall. Dividends basically /are/ the endgame out of necessity right now, ties in with problem #3.
3.) Provide an alternate play style. This is how it used to be, I think. There were people who focused more on the long term dividends-oriented play and there were those who relied on trading without thinking much about wallet composition, or those who invested into dividends for the short-term (in the good old taxless 30% dividend days, when it was worth chasing them). This makes the game more complex and generally more fun, since you have more venues of profit to explore.
Your proposal would slightly alleviate problem #2 and slightly deepen problem #1, while fulfilling goal #1, I think. For problem #2, it would make profits of some (currently) lower-dividend coins much higher so their oshicoiners have higher incomes, make hiatuses more felt dividends-wise, and promote channels doing short content (see: Pekora right now). The slight deepening of problem #1 would come I think from lower possible variation in uploaded videos per week compared to views. If Ayamy streamed four times and Towa seven times, then that component would provide a much more equal income across the board, especially with dividend pools (I don't think someone will stream 30 times in a week to produce a dividends spike), and it will also decrease the impact of views and subs on dividends.