Quoted By:
There is something that has been bothering me for a while now.
How would (you) manage the fact half the playerbase are sheetautismos and the other just buy oshi mindlessly? Making the game more "accessible" would bore to death the autists. While making more complex, engaging mechanics would alienate the casual player, and make the learning curve steeper for newfags. How do you balance this so that it is both engaging and fair to everyone equally? I am not asking for specific solutions here, just some general thoughts and ideas.
Feel free to suggest anything, even if it sounds retarded!