What's up everyone. Update time.
After some introspection, I've decided on several more QoL changes to the game. The regen timer has been decreased from 5 to 3 seconds. This way, the focus is still on avoiding hits but you will not be a victim of terminal boredom if you mess up.
The Kronii bossfight has become more of a glasscannon, and her HP has been reduced to 2/3 of what it was. I confess I've found that bossfight an aggravating challenge myself, and I've been playing this game for a long time now. I actually want people beyond myself and some members of the team to finish this, and the overlap between people interested in Mumei and challenging platformers isn't hat big to begin with. So the last stretch of the game is going to be a bit less conducive to aneurysms.
The secret-ish level has been completed and linked to the game. It's not that hard to find, but you'll need to pay a bit of attention to cues in the section of the game after the Ollie bossfight.
I've found a few people I've commissioned props for. I'm still waiting on their work, but it should clear out some of the ugliest pieces of "art" that are in the game which could be a lot better.
I need to figure out a better use for the berries than just regen which will make sense for what already is in the game.
Did you know I made a blood pact with Susan? Oh yeah, we have a Youtube channel now if you didn't know. I'll work on a trailer soon, which is something I've been meaning to work on for a while but honestly.. this is my vacation week and my head's been craving nothing but lounging around.
That's pretty much it. I'll keep working on this for as long as I'm invested and having some fun with it. Some people write fanfiction, some people draw. I cobble together a scuffy game piece by piece with whomever I drag into it.
Playable @
https://vanillapuddingproductions.itch.io/mumeis-birthday-adventure