>>20092819>encoding on CPUDunno what you've tried, but NVENC or AMD AMF are very fast and use dedicated chips. The quality is said to be inferior to CPU based encoding, but Korone's streams suffer from too much motion and and too low bitrate. The little difference between the asic and cpu encoding doesn't cause the video to look deep fried.
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303 webm 1920x1080 1080p60, 4709k, webm_dash container, vp9@4709k, 60fps, video only, 4.94GiB
299 mp4 1920x1080 1080p60, 5028k, mp4_dash container, avc1.64002a@5028k, 60fps, video only, 5.27GiB
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I'm not sure, if it's reporting average bitrate or fixed bitrate. But it's definitely too low for 1080p60 FPS. I've found bitrates of 5,5 MBits and 7 MBits on running live streams. So I would assume, that all Holos stream at 6 MBits for some reason (probably nobody knows it better at Cover or it's really some Youtube shit).
You can watch any holomen playing Vampire Survivors. When the game progresses and all the many small objects appear the compression artifacts rise. And you probably cannot solve the problem because Youtube reencodes the video stream to a consistent quality for end users.
Just use your GPU for encoding live streams and spare your CPU cores for whatever you need. If you overload it, the scheduler won't help because either OBS or your game will stutter (+ tracking and rendering the avatar)