>>60904631https://www.simplypsychology.org/what-is-a-skinner-box.html#Commercial-Applications>For instance, many games make use of variable-ratio schedules of reinforcement, whereby players are given rewards (e.g., points, new levels) at random intervals.>This encourages players to keep playing in the hope of receiving a reward. In addition, many games make use of Skinner’s principle of shaping, whereby players are gradually given more difficult tasks as they master the easy ones. This encourages players to persevere in the face of frustration in order to see results.From my shallow understanding, rewarding people at random intervals fosters addictive behavior, as opposed to a consistent reward at consistent intervals.