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Here's a quick draft I did for a HoloALT TTRPG system framework. Since there's nowhere else to post it right now I'll post it here.
>Players act as a Catalyst, which allows them to imbue themselves with talents from other times and places. Each Catalyst has 3 Stats: Body, Mind, and Soul, which are each split down into 3 Skills each
>Body: Strength, Fortitude, Agility
>Mind: Intellect, Insight, Reflexes
>Soul: Presence, Force, Willpower
>Each Catalyst has 5 Sync Points that they can distribute to Talents. Each Talent has 5 Sync Abilities (which each require 1 Sync Point invested to use), as well as a stat bonus to the Catalyst's Body/Mind/Soul. A Talent's Sync Abilities determine their role in gameplay, as certain talents will have more combat-oriented abilities (such as Noel, Shion, or Botan), may be more skill-oriented (Subaru, Aqua, Polka), or more socially oriented (Choco, Sora, Nene). Choosing between investing all of your sync points in a single unit, a small group of your favorites, or going for a full set of a generation is key in player strategy.
>A Catalyst's energy is represented in their Spirit. Spirit is the HP equivalent for the system, and is used to pay for strenous tasks, as well as being reduced by all kinds of damage: Physical, Mental, and Emotional. You lose Spirit when you have a bad time, and gain it when you feel better. When your Spirit is reduced to 0, you temporarily lose 1 of your Sync Points, including the Talent associated with that Sync Point and all of their benefits. When your Sync Points and your Spirit are both 0, you wake up, returning to the dull reality you left in the first place.
r8 & h8 my autism.